
Exonode features 1,207 designed sound effects with an abstract high-tech aesthetic. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Exonode web page.
Vimana features 4,083 designed sound effects with a high-tech extraterrestrial aesthetic. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Vimana web page.
Biomorph features 5GB of high-tech sound effects with an otherworldly sci-fi aesthetic. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Biomorph web page.
Microsphere features 4GB of high-tech sound effects focused on the analysis of a hidden sonic universe. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Microsphere web page.
Chimera features 803 designed sound effects inspired by uninhabitable realms, paranormal entities and creatures from the void of space. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Chimera web page.
Deflect features 1,179 metallic impact sound effects with a high-tech futuristic aesthetic. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Deflect web page.
Plexus features 1,417 abstract impact sound effects with a high-tech electronic aesthetic. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Plexus web page.
Phenotype features 1,153 alien impact sound effects with a high-tech aesthetic. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Phenotype web page.
Parabole features 3,029 unprocessed recordings harvested from a broad selection of unusual sources. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Parabole web page.
Metaphor features 6,800+ unprocessed recordings harvested from an extremely broad range of objects. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Metaphor web page.
Dialect features 5800+ unprocessed recordings harvested from an extremely broad range of objects. I was the lead sound designer and project manager for this sample pack product from Glitchmachines. For more info, visit the Dialect web page.
Spore is a pack of 100 futuristic sound effects. I was the lead sound designer and project manager for this free product from Glitchmachines. For more info, visit the Spore web page.
Teratoma is a pack of 200 dark sci-fi sound effects. I was the lead sound designer and project manager for this free product from Glitchmachines. For more info, visit the Teratoma web page.
Skein is a FM synthesizer focused on experimental sound design and electronic music production. I was the co-developer, technical & creative director and lead sound designer on this project. For more info, check out the official page for Skein.
Palindrome is a granular sampler focused on experimental sound design. I was the co-developer, technical & creative director and lead sound designer on this project. For more info, check out the official page for Palindrome.
Quadrant is a modular effects processor focused on sound design and electronic music production. I was the co-developer, technical & creative director and lead sound designer on this project. For more info, check out the official page for Quadrant.
Cataract is a segment multiplexer focused on electronic music production and sound design. I was the co-developer, technical & creative director and lead sound designer on this project. For more info, check out the official page for Cataract.
Polygon is a hybrid sampler designed to facilitate the creation of experimental composite sound effects. I was the co-developer, technical & creative director and lead sound designer on this project. For more info, check out the official page for Polygon.
Subvert is a modular multi-effects processor designed to decimate the frequency spectrum. I was the co-developer, technical & creative director and lead sound designer on this project. For more info, check out the official page for Subvert.
Tactic 2 is a phrase generator geared towards evolving sequences and metamorphic patterns. I was the co-developer, technical & creative director and lead sound designer on this project. For more info, check out the official page for Tactic.
Fracture XT is a granular glitch processor designed to facilitate the creation of mind-bending malfunctions, contorted articulations and evolving digital textures. I was the co-developer, technical & creative director and lead sound designer on this project. This product is no longer available.
Convex is a multi-effects processor designed to facilitate the creation of contorted artifacts, syncopated patterns and skewed digital textures. I was the co-developer, technical & creative director and lead sound designer on this project. This product is no longer available.
Fracture is a buffer effect geared toward creating robotic artifacts and musical malfunctions. I was the co-developer, technical & creative director and lead sound designer on this project. For more info, check out the official page for Fracture.
Hysteresis is a glitch delay geared toward creating robotic artifacts and musical malfunctions. I was the co-developer, technical & creative director and lead sound designer on this project. For more info, check out the official page for Hysteresis.





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