I'm a visual designer with experience in 3D modeling and motion graphic design.
I use Cinema 4D with Redshift and X-Particles, as well as a combination of Plasticity, Cavalry, Affinity Suite, DaVinci Resolve, Fusion and various smaller utility applications and plugins for all of my visual work.
My work is mostly focused on scifi and I am particularly interested in robotic, biomechanical and abstract art styles. As a lifelong gamer, my work is also heavily influenced by video games. I'm on an ongoing personal quest to learn techniques inspired by various eras of scifi game design. One of my goals in 3D is to become skilled at modeling game-centric tech, robots and ships.
I use my graphics to elevate the visual presence and overall aesthetic of my various creative projects such as my music, for which I make my album covers and promotional material. I also created all of the Glitchmachines 3D product models and website graphics, as well as a multitude of promotional videos, which are published on my various social channels.
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