I'm a visual designer with experience in 3D modeling and motion graphic design.
I primarily use Cinema 4D with Redshift and X-Particles, as well as a combination of Plasticity, Cavalry, Affinity Suite, DaVinci Resolve, Fusion and various smaller utility applications and plugins for all of my visual work.
My work is mostly focused on scifi and I am particularly interested in robotic, biomechanical and abstract creative art styles. I'm heavily influenced by video games, having been a gamer since I was a kid. I'm on an ongoing personal quest to learn all types of techniques inspired by modern scifi game design and one of my ultimate goals is to become skilled at modeling high tech mech robots.
I use my graphics to elevate the visual presence of my various creative projects such as my music, for which I make my own album covers and promotional material. I also created all of the Glitchmachines product and web graphics and corresponding 3D models.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.